Voyage records
Episode Guide
Fifty-seven voyages across three seasons and two eras. This guide is a work in progress: episodes are being logged as the rewatch continues.
Featured voyage
The Devil's Window
Darwin falls gravely ill after seaQuest investigates a deep-sea phenomenon, and Bridger is forced to weigh his friend's freedom against his survival.
Season One
Captain Nathan Bridger reluctantly returns to the sea to command the UEO's flagship. The first season leans into exploration and hard science, with Bob Ballard closing many episodes from Woods Hole.
View season →Season Two
A retooled seaQuest with a younger crew, genetically engineered 'dagger' G.E.L.F.s, and a sharper turn toward science fiction: ending with the boat vanishing from the bottom of the ocean.
View season →Season Three · seaQuest 2032
Ten years after disappearing, seaQuest returns to a colder, more dangerous world. Captain Oliver Hudson takes command as the show becomes the darker seaQuest 2032.
View season →Season One
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1x01–02 To Be or Not to Be
In the two-hour series premiere, designer Nathan Bridger is lured out of self-imposed island exile to reclaim command of seaQuest, the submarine he built and...
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1x03 The Devil's WindowDarwin falls gravely ill after seaQuest investigates a deep-sea phenomenon, and Bridger is forced to weigh his friend's freedom against his survival.
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1x04 Treasure of the Mind
The discovery of a submerged ancient library sets rival nations competing for access, and Bridger finds himself mediating a dispute over who owns the past.
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1x05 Games
A dangerous prisoner being transported aboard seaQuest escapes custody, taunting the crew with the claim that a lethal toxin is slowly thawing somewhere on the...
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1x06 Treasures of the Tonga Trench
Krieg surfaces a haul of mysterious glowing stones from the trench, along with an encounter he can't explain, and the crew has to work out where opportunity...
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1x07 Brothers and Sisters
seaQuest is tasked with evacuating a group of children from an abandoned munitions depot, in an operation with very little margin for error.
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1x08 Give Me Liberté
A virus of orbital origin spreads through the crew while a rival submarine works to conceal where the pathogen actually came from.
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1x09 Knight of Shadows
Investigating a mysterious signal, seaQuest discovers the wreck of the George, a luxury liner lost in 1913. When an away team boards the intact hulk, crew...
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1x10 Bad Water
A hurricane strands Ford and a shore party on the surface while a damaged seaQuest searches for a missing submarine with children aboard.
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1x11 The Regulator
With the boat's environmental systems failing, Krieg turns to a black-market trader for the part nobody official can supply.
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1x12 seaWest
Colonists at Broken Ridge call for help getting out from under a situation they can no longer control, and seaQuest answers.
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1x13 Photon Bullet
Lucas visits a communications colony run by hackers and is drawn into a scheme with consequences reaching well beyond the colony's walls.
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1x14 Better Than Martians
An old friend of Bridger's returns from Mars, and the recovery operation is complicated by a general with his own designs on the returning astronauts.
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1x15 Nothing but the Truth
Environmental extremists seize seaQuest while most of the crew is off the boat for an experiment, leaving a skeleton complement to retake her.
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1x16 Greed for a Pirate's Dream
Treasure hunters chase a magma buoy launched months earlier, convinced the UEO's interest in their island means there is a fortune under it.
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1x17 Whale Song
An activist begins sinking whaling vessels, and Bridger, ordered to stop him by force, resigns rather than carry out the order.
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1x18 The Stinger
Lucas and Hitchcock end up in competition designing a one-man submersible, and the test programme goes wrong when a rival developer takes an interest.
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1x19 Hide and Seek
A dictator seeking dolphins for military training takes Dr. Westphalen, and buys himself passage aboard seaQuest in the process.
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1x20 The Last Lap at Luxury
Lucas accompanies the UEO Secretary General to a conference that turns into a hostage situation with the confederation's leadership inside it.
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1x21 Abalon
Shore leave brings Ford into the orbit of a woman who seems more myth than person, and into a scientist's experiment that should never have been run.
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1x22 Such Great Patience
The crew finds a starship entombed in the seabed for more than a million years, and goes inside.
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1x23 The Good Death
seaQuest torpedoes a refugee ship by mistake, one carrying Kristin's daughter, and the crew is driven into exile by the consequences.
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1x24 Higher Power
The season closes with a crack opening in the seabed beneath a power plant, threatening to cook the ocean above it unless somebody pays for stopping it.
Season Two
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2x01 Daggers
The season two premiere refits the boat and the roster. As seaQuest relaunches with new crew members, including Ensign Lonnie Henderson and genetically...
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2x02 The Fear That Follows
First contact arrives through Darwin, and the military reads as a threat what the crew is trying to understand as a conversation.
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2x03 Sympathy for the Deep
A parapsychology experiment drives an entire colony toward madness, including a woman Bridger once knew well.
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2x04 Vapors
Shore leave, and the crew's tangled personal lives get more attention than the boat does, Bridger and Dr. Smith included.
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2x05 Playtime
An anomaly throws seaQuest 225 years forward, into a world where the human population has come down to two teenagers.
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2x06 The Sincerest Form of Flattery
An experimental submarine running a computerised copy of Bridger's personality slips its leash and begins attacking UEO installations.
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2x07 By Any Other Name
A flower brought aboard from a horticultural colony turns out to be considerably less benign than it looks.
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2x08 When We Dead Awaken
Brody's mother is revived after twenty-two years in cryogenic storage, and someone wants her dead before she can talk.
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2x09 Special Delivery
Dagwood is convicted of murdering the man who made him. Ford and Brody set out to give him something like an ordinary life before the sentence takes it.
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2x10 Dead End
Trapped underground with not enough air for everyone, Lucas and the others are reduced to drawing lots.
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2x11 Meltdown
An undersea mining operation frees something prehistoric, and the people it threatens include Ford's family.
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2x12 Lostland
Ford recovers a gold helmet that appears to prove Atlantis was real. Wearing it puts Bridger and Ortiz under something considerably older than they are.
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2x13 And Everything Nice
Lucas falls hard enough to hand in his resignation, and finds he has been walked into a scheme aimed at seaQuest and the UEO.
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2x14 Dream Weaver
A disintegrating comet cocoons the boat in particles and leaves something predatory inside with the crew.
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2x15 Alone
An entity calling itself the Avatar puts officials into comas, and Dr. Smith goes to meet it on its own ground.
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2x16 Watergate
Lucas and O'Neill uncover an ancient pyramid, while a rock star starts speaking dead languages and announcing what is coming.
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2x17 Something in the Air
An ancient chest brought aboard for study lets something out among the crew.
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2x18 Dagger Redux
A legendary hacker turns Mariah loose on seaQuest, and O'Neill ends up the one in her hands.
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2x19 The Siamese Dream
Piccolo and Dagwood start sharing the same nightmare, planted by someone who wants what is inside the boat.
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2x20 Blindsided
Piccolo is taken by a dictator manufacturing cloaked artificial lifeforms, whose creations are beginning to fail.
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2x21 Splashdown
An alien starship carries seaQuest billions of light years to Hyperion, a world in the middle of its own civil war, and the season ends with the boat a very...
Season Three · seaQuest 2032
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3x01 Brave New World
Ten years after vanishing without a trace, seaQuest is found: in a cornfield in Iowa, her crew unaged. Waking to the year 2032, they find a world on the brink:...
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3x02 In the Company of Ice and Profit
Hudson takes on a scheme to sell an iceberg to Saudi Arabia, and runs into Ben Krieg on the way.
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3x03 Smoke on the Water
UEO haulers are disappearing, the investigation puts Hudson back in front of a woman he used to love, and Dagwood starts wondering whether he belongs on the...
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3x04 Destination Terminal
Lucas is aboard for the maiden run of an undersea train, and has to stop it once sabotage kills the engineer.
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3x05 Chains of Command
Hudson is sent to relieve his own former commanding officer, who has seized a military base and intends to start a nuclear war with it.
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3x06 Brainlock
A psyche-implant makes a UEO lieutenant into someone else's weapon, aimed at the Secretary General.
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3x07 Spindrift
A rescue mission ends with Henderson captured and sentenced to death, and Hudson mounting an operation with very poor odds.
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3x08 Equilibrium
A virus out of the original seaQuest resurfaces, and Bridger argues for letting it run its course rather than intervening.
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3x09 Resurrection
An environmental radical fakes his own death and plans to use seaQuest's lasers to set off nuclear weapons on the seabed.
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3x10 Good Soldiers
Bridger, Lucas, Ford and Dagwood go back into a former base after data crystals documenting crimes against humanity.
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3x11 Second Chance
A reactor imbalance opens a sphere of displaced time and drops seaQuest into October 1962, on the far side of a nuclear war.
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3x12 Reunion
Henderson finds a man she once loved in a cell, and breaking him out ends with a science outpost in the wrong hands.
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3x13 Weapons of War
In the series finale, a defecting Macronesian officer asks for asylum, and seaQuest is drawn into a plot involving conscripted prisoners forced to crew...